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    Team Revolt's New CSGO Comp 128Tick Server

    Today we have launched our first Counterstrike: Global Offensive Comp server, it's running at 128tick 
    Our server is secured by both VAC & EAC connection to our server requires EAC installed and running. 
    Get EAC on steam
    Connect to RVLT.IN | TEAM REVOLT CSGO COMP 128TICK EAC
     
    Add to your favorites: csgo.rvlt.in:27015
    Pinned / Featured

    Team Revolt Merch - Support us

     
    I've recently just finished a new design which is available for $20 USD as a tshirt. You will also see there are poster's available on the American Apparel Tee Page as well.



    American Apparel Tee
    Fruit of loom tee(larger sizes)

    Our original design is still available

    T shirts Delivered  - $38.66 AUD / $28.99 USD - Hoodies  Delivered- $49.33 AUD / $36.99 USD


    All profit goes directly back into infrastructure cost's, help support us keep the servers alive and grow!

    AU #3 KOTH MALDEN NO JETS HC

    In order to mix the best of both worlds, and with over ~60 players voting for a no jets server, and the general lower interest in the Infantry HC Server, I'll be changing it after this round to Incorporate the new Malden DLC.
    This will mean it'll be Remaining as Hardcore, but Ground Vehicles will be back, and Jets will be Gone.

    Empyrion - 50% Off - Big Update!

    Empyrion is currently 50% off on the STEAM Store. The game has also recently undergone a fairly large update, including adding Oxygenated Environment's, More Hardcore Food Production, Temperatures, and Radiation, Customisable Armours, and rebalancing of a few other major things.
    While we're not directly running our own server, as members we have a Faction for Team Revolt over on "Venatus Australia's" Empyrion Server, to support another AU/NZ Group who has been running their own servers from the start.
    Any Members, or Applicants are welcome to join me over on their server
    http://store.steampowered.com/app/383120/Empyrion__Galactic_Survival/

    Donations System - Now With STEAM Login

    In order to make it easier for users to know what their GUID is, I've added the ability to login with STEAM, to obtain their GUID/UID automatically. This should hopefully resolve confusion, and make it easier on players.
    This also paves the way to allow us to tag users on games like Counter Strike, Rising Storm, and other STEAM-based games as Donators as we expand our hosted servers!
    As normal, you can donate over at https://www.teamrevolt.org/donate-reserved-slots/

    Rising Storm 2: Vietnam BETA Server

    Hi All,
    We've put online a Rising Storm 2: Vietnam BETA server for our players.
    You can join it at
    27.50.70.157:7777
    or find it in the server browser as "teamrevolt.org - Rising Storm 2: Vietnam Server AU #1"
    If we keep the interest up, this will be remaining after the BETA is over, and we may add another one on.
     

    Starcraft 1.18 Release: First patch in 8 years. Now FREE!

    YAY Starcraft gets a patch tomorrow at 5PM and is now free, also it's getting a remaster stocked!

    Download it here
    Windows Mac
       
    Patch Notes

    General
    Added windowed fullscreen or windowed mode; Alt+Enter switches between Added UTF-8 support Added cursor clamping in-game while windowed; unclamped in menus Added Popular Maps to streamline finding games or game types Added options to display actions per minute Added Observer mode Added opponent information when joining a game lobby Added autosaving for replays Added an option to display game time Added UPnP support Updated to a new OpenGL backend Improved gameplay responsiveness during multiplayer by increasing turn rate to match LAN speeds over Battle.net Improved UI layout in Battle.net sections Improved behavior of available lobbies within the ‘Join Game’ section Improved compatibility with Windows 7, 8.1, and 10 Improved anticheat capabilities Improved installation and patching performance Mac Beta now available for 10.11 and up

    Bug Fixes
    Fixed palette issues to correct rainbow water, 80s Kerrigan face in the loading screen, and other graphic glitches Fixed problems with LAN game discovery Fixed IME support and other text artifacts in Battle.net menus LAN and Legacy Battle.net fixes  
    Known Issues
    The profile section is currently unavailable Some chat commands are still being updated to play nice in the updated chat system Friends location is being improperly displayed Password games will often return bad password trying to join

    Source
    And here is a bit of a tease for the remastered version if you missed it.
     
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    • Not to mention the flares... Shikras have 4 MR aa and like 240 flares, wipeouts have 2 SR aa and 120 flares? How is this blanced at all
    • Not sure if this is something that can be done server side, but potentially one way to re-balance the new jets would be to remove the 8 & 16km radar capabilities that the newer jets, air and AA units have currently; and bring radar capabilities in line with the maximum visual range that can be configured by players (4km). The core issue which is contributing to some of the grief players are having, is the fact that the new DLC jets are designed to operate with beyond visual range capabilities, which translate poorly to a game mode such as KOTH where engagements are mostly confined to an area 3-4km surrounding one city. Thus it's no surprise that players in the new jets are able to quickly screen targets by cycling through with the AA missile load-out, to pinpoint where air and ground targets are at a 16 km distance and not be detected (as KOTH mechanics make it so you can only see 4km maximum); and make an effortless attack as they have lots of time to plan an attack course, with speed to easily boom and zoom out of an area where they are even remotely threatened. TL;DR: Reduce the radar capacity of jets back in line with max view distance, it removes the ability for jets to spam AA at greater distances and forces them to move in closer to the AO where they are more exposed to available AA.
    • Ah I see, well atleast now I know that if I'm heaps tired and ready for bed; I don't need to waste my time playing it out to the end if I think the team I'm with is going to lose.

      Cheers boss but still the end game bonuses since I've returned to KOTH are really weak like, just wow man thanks for playing for an hour here's some money so you can buy a red-dot sight next game.
    • The 10k on the respawn screen is how much you would have gotten if your team won
    • Hi guys, long time player - first time posting.

      So I remember playing KOTH back maybe a year or so ago and the end game bonuses being pretty high on the teamrevolt servers but since I've come back I've noticed that I get pretty shafted in the end game bonuses now, but I've gotten pretty used to it and just accepted that's the way things are. I've have most of the things I want but there's still some stuff out there I wanna get.

      So when I play out of my mind and get a score of 89 at the end, top the leaderboard; (that's really good for me) when compared to the majority of games when I get on avg about 20 points by the end and come out with a bonus of a meager 3k cash reward after playing for like an hour+ I get very annoyed. Especially on those average 20pt games I'll come out with about 5-6k after playing through to the end. What did I do or not to do to deserve just 3k for destroying Kamysh's, heaps of Orcas and killing 30+ players in the process whilst in the AO on foot and in a Kamysh of my own throughout the game? Is this normal? Mind you I was on the losing team in this scenario AND in the respawn menu it was written that I was going to receive 10k at the end; halfway into the match.

      I'm just really lost and frustrated that I stuck it out to the end just to get peanuts.