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Showing most liked content since 03/21/2018 in all areas

  1. 4 points
    As you may have seen Team Revolt have just released their US based servers with US1 having all vehicles and also releasing a US2 LV server. US#1 - 45.59.66.74:2302 US#2 - 45.59.66.74:2402 Hop on guys and get amongst it!!
  2. 3 points
    The following is a list of the possible spawn load-outs on the Exile server. The load-out you receive is dependent on your respect score. A huge thank-you to @DelicousPez for translating the list and formatting it into a readable and understandable format. -------------------------------------------------- Rank 1 (Scum) Respect : 0 Uniform Bambi Uniform Equipment NV Goggles Items Fresh Water Bottle x1 Toilet Paper x1 -------------------------------------------------- Rank 2 (Peasant) Respect : 1,000 - 5,000 Uniform Villager Clothes (Green Check) Equipment NV Goggles GPS Items Energy Drink x1 Toilet Paper x1 -------------------------------------------------- Rank 3 (Citizen) Respect : 5,000 - 10,000 Uniform Competitor Suit Rangemasters Belt Equipment NV Goggles GPS Items Fresh Water Bottle x1 Toilet Paper x1 Weapons PM 9mm Hangun 10rnd 9mm Magazine x1 -------------------------------------------------- Rank 4 (Protester) Respect : 10,000 - 20,000 Uniform Rangemasters Uniform Slash Bandolier (Khaki) Equipment NV Goggles GPS Items Fresh Water Bottle x1 EMRE x1 Toilet Paper x1 Weapons PM 9mm Hangun 10rnd 9mm Magazine x2 -------------------------------------------------- Rank 5 (Thug) Respect : 20,000 - 35,000 Uniform PMC Shirt/CargoPants (Black/Brown) Slash Bandolier (Black) Bandana (Black) Czech Scout Pack Equipment NV Goggles GPS Items Fresh Water Bottle x1 EMRE x1 Bandage x1 Toilet Paper x1 Weapons Glock 17 Handgun 17rnd 9mm Magazine x1 -------------------------------------------------- Rank 6 (Guerilla) Respect : 35,000 - 50,000 Uniform Guuerilla Uniform (Leader) LBV Grenadier Harness (Brown) Shemag (Olive) US Assault Pack (ACU) Equipment NV Goggles GPS Items Fresh Water Bottle x1 EMRE x1 Vishpirin x1 Toilet Paper x1 Weapons Glock 17 Handgun 9mm Sound Suppressor (Black) 17rnd 9mm Magazine x2 -------------------------------------------------- Rank 7 (Hunter) Respect : 50,000 - 70,000 Uniform Combat Fatigues (AAF) Tactical Vest (Olive) Hat (Camo Green) Assault Pack (Khaki) Equipment NV Goggles GPS Items Fresh Water Bottle x1 EMRE x1 Vishpirin x1 Toilet Paper x1 Weapons L85A2 Assault Rifle 30rnd 5.56mm Magazine x2 -------------------------------------------------- Rank 8 (Soldier) Respect : 70,000 - 100,000 Uniform USMC FROG Gear v1 (Desert) Takistani Utility Jacket (Desert) Boonie (Desert) Assault Pack (Coyote) Equipment NV Goggles GPS Items Fresh Water Bottle x1 EMRE x1 Vishpirin x1 Toilet Paper x1 Weapons MX Assault Rifle 30rnd 6.5mm Magazine x1 -------------------------------------------------- Rank 9 (Super Trooper) Respect : 100,000 - 140,000 Uniform Combat Fatigues (MTP) Tactical Chest Rig (Olive) Takistani Infantry Helmet Assault Pack (Green) Equipment NV Goggles GPS Items Fresh Water Bottle x1 EMRE x1 Vishpirin x1 Toilet Paper x1 Weapons MX Assault Rifle MRCO Optic 30rnd 6.5mm Magazine x2 -------------------------------------------------- Rank 10 (Classified) Respect : 140,000 - 200,000 Uniform PMC Shirt/CargoPants (Black) Raven Vest Balaclava (Black) Field Pack (Black) Equipment NV Goggles GPS Items Fresh Water Bottle x1 EMRE x1 Instadoc x1 Toilet Paper x1 Weapons SPAR 17 Marksman Rifle MRCO Optic 20rnd 7.62mm Magazine x2 -------------------------------------------------- Rank 11 (Overlord) Respect : 200,000+ Uniform Suit (Black) Gendarmerie Vest Beret (BAF) Field Pack (Black) Equipment NV Goggles GPS Items Fresh Water Bottle x1 EMRE x1 Instadoc x1 Toilet Paper x1 Weapons SPAR 17 Marksman Rifle DMS Optic Bipod (Black) 7.62mm Sound Suppressor (Black) 20rnd 7.62mm Magazine x2 ------------------------------------------------- P.S Some Spazz's may or may not have been hurt and/or killed in the making of this list.
  3. 3 points
    Global Changes Server Rules have been updated, and clarified. Please see below for more information. In-game boards will update in the next 24 hours. Changes included: MetaGaming, Camping, Pumping and Dumping rules. https://www.teamrevolt.org/forums/topic/2039-arma-3-server-rules/ RHS General Removed ALCA (L159) Jet, to balance teams Autobalance made stricter Armed Blackhawk / Russian Alternative removed from Hardcore INF AU#2 LV Pawnee's re-enabled ( Warbird is going to post a selfie with his Pawnee + Blu-Tac on his screen ) - Cover Image of this post if anyone's interested! NB: Changes may take 24 hours to go through, as they only apply every 8 rounds!
  4. 3 points
    For those who came to see the Pic.
  5. 3 points
    You could keep thermal on the laser designator because then it forces people to actually cooperate for example a tank may not see someone but the person outside the tank can see them and also laser them out. It also adds abit of balance to it as in it’s not a permanent option because the only person with thermal has to be outside of the tank or vehicle to use a laser designator
  6. 2 points
  7. 2 points
    Thanks @Anthony Stevens. Great to hear some actual feedback that has had some thought put into it rather than the usual whinge-fest from most players The missions (DMS mission system) are split into two categories: 1. Bandit These are missions that spawn in random locations at a random level of difficulty. There are a total of I think 3 up at any one time. We can alter the frequency of each difficulty level but again, it is all random. Some of the missions are themed, i.e Building supplies, concrete factory, medical supplies, Walmart riot (food) etc... We could look at adding other loot-themed missions in the future. 2. Static Missions These missions spawn in the same place every time and usually have a large number of buildings/structures as part of the mission environment. Only one of these missions spawns at any one time and the there is usually a large amount of AI 20-30ish with static MG's etc. The rewards are much higher than normal missions but so is the difficulty. These are more focused towards groups and experienced players. The problem with adding more easy missions is that the rewards aren't as good for more established players, they prefer the harder more rewarding ones. If they dont have one of these missions available they will go to the easier missions and just roll the solo/novice players. Hence the need for a good balance. The cool down between these static missions could be increased. The 'expert missions' that you describe are very similar to the current static missions such as the Rare Vehicle Steal where it will spawn vehicles that cant be purchased from trader and have a small 10% chance of having a code lock and are able to be kept. Development focus at the moment will be on optimization to make everything run smoother as the last exile update made some pretty big back-end changes that need to be worked through. However feedback is always welcomed especially when it is in an excellent format such as this.
  8. 2 points
    Good to see Team Revolt expanding into US territory : ) Given the 'implosion' of HT recently and its huge loss of admins, the writing's on the wall ....
  9. 1 point
    So I just finished a rather painful match of RHS KOTH on server #4 and the reason it was painful is because the attack helicopters are just so broken when what you need to fight them with is either disabled or costs money to buy each time you wanna use it >_> AHEM stinger... There was a player on the russian team that ended up with 147 kills... THATS BROKEN AF! Either re-anable the F22 and Mig 29 or make the stinger available for permanent purchase, one or the other if not both. I'm tired of seeing people take attack heli's and having the game for them turn into ez mode. http://steamcommunity.com/sharedfiles/filedetails/?id=1334589686 Go ahead and look at this screenshot taken in the middle of the match when the aforementioned player was just at 123 kills... Disgusting...
  10. 1 point
    Done... also forgot to add this was on server teamrevolt.org - King Of The Hill - AU #2 LV - armakoth.com (17/04/2018 17:20 ACST)
  11. 1 point
    not a false alarm a halo multiplayer mod is being released on the 20th download page: https://www.reddit.com/r/HaloOnline/wiki/index/download more about the devs: https://eldewrito.com/
  12. 1 point
    i cant believe I didnt pick that up haha My bad bro
  13. 1 point
    I've done that many times, after you loose your profile even when backing up you grow to not give a fuck about it or it has a single value that is different and fuck your whole profile, nup I grew to not care and just start again on every reinstall. I've had 1 restore my entire KoTH life. I've restart probably 20, times stats to me in V9 mean nothing because they are legit only money, lvl, XP and time played, fundamentally only shows off you have a lot of time to waste as they are linear stats, with time comes money and XP, I was never attached to my v9 profile. V10 on the other hand has much more stats worth showing off AND the kicker is you NEVER have to back up!
  14. 1 point
    This is my latest photo of my stats, a fair bit ago.
  15. 1 point
    0 because I dun care lost my profile that many times I can't wait for V10 to be done with that problem.
  16. 1 point
    Hey lads, Some of you already know what I get up to when I'm in the server, for those that don't; I love flying littlebirds, and I love rockin' out. I'm getting pretty sick of constantly trying to pick crowd-pleasers, so I've created a collaborative Spotify playlist for all of you to add music. I'm pretty new to Spotify so hopefully it all works properly. It sounds like it requires "friends" so just chuck me a friend request \@ griffinz86 on Spotify. Once there's a few hours worth of music I'll play it on shuffle every night. No shit tunes please. I love most types of music, from Pantera to N.W.A...but try to remember these tunes are playing on the way to a battle zone, so the music needs to keep the hype going. Direct link to playlist
  17. 1 point
    Global Changes Server Rules have been updated, and clarified. Please see below for more information. In-game boards will update in the next 24 hours. Changes included: MetaGaming, Camping, Pumping and Dumping rules. https://www.teamrevolt.org/forums/topic/2039-arma-3-server-rules/ RHS General Removed ALCA (L159) Jet, to balance teams Autobalance made stricter Armed Blackhawk / Russian Alternative removed from Hardcore INF AU#2 LV Pawnee's re-enabled ( Warbird is going to post a selfie with his Pawnee + Blu-Tac on his screen ) - Cover Image of this post if anyone's interested! NB: Changes may take 24 hours to go through, as they only apply every 8 rounds! View full article
  18. 1 point
    Griff you were a hit last night
  19. 1 point
    Blackhawk, and the PKM Chopper from RU were removed last night.
  20. 1 point
    Hi guys this will be a first for the forums I have been in the RHS servers for a few weeks now as i only play koth on team revolt. My issue that i have come across is that there is not much balance when there is an aircraft spam, to counteract this imbalance in my opinion is that the AA launcher should be able to be perma bought so we can attempt to keep the skies clearer and the lag down hopefully, the match that made me want to finally post this topic was hectic as there was a duo in a hind for the entire match murdering people and no aa could take it down i did die many times before i could eventually end the 116 kill streak they had going and thats not to mention the amount of other jets and choppers that were also in the air at the time. Air superiority jets would also help. SO IN ALL PLEASE PUT IN A VOTE FOR THIS POST IF YOU AGREE WITH MY POST AND COMMENT WITH ANY OTHER BALANCE CONCERNS RELATING TO AA
  21. 1 point
    The only one compensating with a jet is you. You have a winge about interceptors and air superiority fighters like the F22 raptor with thier short ranged missiles, yet the Tomcat could knockout a taget from over 100nm away back in the 1980s. Bohemia dumbed this game down and everyone thinks they are the cool kids on the block because they can use a nose gun on defenceless transport choppers or easymode A2G missiles. Why dont you stop being a girl and just admit you enjoy the free ride in game due to the lack of AA options. The score says it all
  22. 1 point
    It still defeats the purpose of "HC INFY". Keep it PvP in the AO, if you want vehicles there are other servers to accommodate.
  23. 1 point
    Thanks for the feedback @Shitzel, again I love receiving feedback in this format. Most people just love to whinge without providing a real alternative or solution. 1. Quad bikes - Yes I agree quad bikes are absolutely and ridiculously deadly, however I believe this is an Arma/model issue and might be unchangeable. I'll look into it to see if its possible to place some sort of override in. 2. The AI have been toned down a few months back, especially the aim speed factor. It really depends what level the mission is that you are completely, they do get harder/better the harder the mission is. Also the Armour is based on their gear which is randomly selected from a list. The amount of bullets is dependent on your gun and the fact that military loot (inc. sniper rifles) spawns in spawn towns, I believe its very easy to get high caliber guns thus overcoming this issue. There does need to be some easy AI for newer and solo players but equally there needs to be some hard challenging AI for experienced players and groups. A solution to this may be to increase the difference in difficulty between easy and hard and make missions specifically designed for each audience (as I have started with the Hardcore Balota mission) 3. Arma 3's units does this already. You can make a group here: https://units.arma3.com/ You can set a logo to appear on some vehicles and uniforms when you link it to your profile. 4. The server has a max limit of 350 objects which is higher than the standard and normal 300 objects. This limit will most likely be dropped to the 300 mark or lower as the cost to performance is not worth the extra build able parts. If you are referring to the 30m build limit heres what I posted on discord: The intention of this rule is to cap the maximum height players can be to reduce the range that they can see from their base. The 30m mark was decided as a happy medium that allows enough room to be creative when building without being ridiculous. Thanks again for the feedback
  24. 1 point
    Exactly this. All the toys are on the other servers already, HC inf to me is rifles going at it. Vehicles should be transport only imo. Nothing 'HC' about sitting couple hundred metres in the air spraying or sitting miles out in the AGS GAZ or whatever it's called lobbing hundreds of 40mm grenades at people trying to play in the zone.
  25. 1 point
    G'day. I'm new to the server and let me just say, this server is perfect for my Survival Tastes. I just have a couple suggestions that can be made to the current Exile Mission System in order to assist New players in starting out, and hopefully, sticking around. 1 - Single/Double Pinstripe Missions - To be honest, there should be more Easy/Mediocre missions as really, they're supposed to be the backbone of the mission system. 2 - Triple Pinstripe Missions - The 'Hard' missions are usually the main missions that people should be completing as they provide a very nice range of loot, also there are missions out there that give a variety of types, medical, food, supplies, building tools, et cetera. 3 - Hardcore Missions - I feel like one of two things are to happen to the Hardcore missions, I will list the ideas out and attempt to explain them to the best of my ability. Hardcore missions have a lower chance to spawn, I feel like the current rate at which they spawn takes away the chance to encounter players at the missions as a lot of the time, there are over three Hardcore missions spawning at once, I feel like there should really only be one, sometimes two spawned, this would encourage people to think about their surroundings instead of just shooting at AI blindly. Add a new mission type, an Expert mission which spawns every six hours or so, these missions would have 35+ AI with AA & AT Missiles, Mounted 50 Cals, and just pain in the ass firearms, this would encourage people to attend these missions as they would give a LOT of loot such as Building Supplies, Weapons, maybe even a small chance of retrieving a Helicopter/Armed/Armored Vehicle. Just some thoughts I had, tell me what you think about them.
  26. 1 point
    We don't fill our existing servers in AU, what would be the point in putting up more, and diluting our current offering here ? With v10, and RHS, there's a lack in the US, and will probably end up converting one of the servers to RHS there shortly.
  27. 1 point
  28. 1 point
    When a small armed chopper takes down the fastest jet in the game. No.
  29. 1 point
    There is more then enough options to take down aircraft, if you can't and it upsets you to the point you need to complain excessively then maybe you should play the infy only server.
  30. 1 point
    That maybe true, but it wouldn't take long for you to get triggered and disconnect haha @warbird
  31. 1 point
    Stinger is point and click? Bradley AA is point and click? Russian team has similar light armour with AA missile IIRC both teams have the ZSU do they not? (auto ranging / leading) do not usually play us so not 100% on this Both teams have attack helis? both teams have jets.... hell the m107 drops heli's! There is a sufficient amount of AA available? I still fail to understand your issue? I have been on the team getting annihilated the majority of the time and to be honest its not due to the lack of anything, its always either the level stack or the fact that people blindly throw themselves directly at the enemy. You have the tools to counter all the vehicles mentioned, learn to utilise what you are given, or go load up a custom scenario with braindead AI, virtual garage and virtual armoury. People are continually claiming "but its not milsim" if this or if that, but guess what dude, its a military sandbox environment, playing a customised multiplayer scenario. But seriously, if you dislike it that much? why come on here having a whinge with no real basis other then needing to "git gud"? why not go play an alternate gamemode that does what you want? or hell, you put up a KOTH server the way you wish it to be and go from there. You say you served? Thanks for your service to your country and its people. But even with that it gives you no governing right complain like a child who did not get the "right" bike for Christmas, appreciate what you have or get what you want from your own effort.
  32. 1 point
    I was in the game he was just referring too, he stopped complaining once our team got air superioty. I think he wants the game to do everything for him and he put no effort in at all.
  33. 1 point
    There are 2 anti air vehicles enabled faction, jets, helicopters & stingers? What more do you want? You say it is only half a milsim, but in all honesty as an infantry soldier do you think you have the ability to just jump in an attack heli? jet? tank? ignore basic rules of engagement? From what I have read from your posting, not via words but via analysing your attitude, is simply that due to another player being skilled in their choice of vehicle, you wish to counter this by adding vehicles that are overpowered for the game mode? even when there is MANY other options available to counter the vehicles that are not simply just a matter of point, click, jet is dead.... The LARGEST issue is skill stack, last night after EVERY game people would stack the winning team, then as one team started winning you would begin to see those you just killed, running along side you wearing the same uniform, with your team becoming more and more stacked. (read, join game, blue stacked 36 - 16 red, switch to red with a couple others, 15 minutes later, red is stacked :/ )
  34. 1 point
    Last night we had a game where air superiority was rather well balanced, the opposing side seemed to be attempting to use their jets and AH? without any additional units providing any form of direction, the AH done the normal thing, sitting 2K in the sky thermal farming (did not last long). As for the jets? they were quickly countered by @warbird (I think?) and another bloke. Think of it this way, the times you have had issues getting from spawn to the AO, it has always been the following, you get hit by jet, respawn, light tank from over 1-2Km, respawn, 'rinse and repeat' Removing thermals from vehicles will alleviate this issue to the degree that you can take an alternate route from the spawn and reach the AO, or to take a position to remove the opposing tanks / jet. This also alleviates the gunships from sitting 2k in the air chewing up any unfriendly infantry entering the AO as it would then require coordination between spotters and the vehicles, however for a spotter to have an advantageous position it either means they will be open for fire within the AO, or outside the zone (every player outside creates a handicap to the other team. A large group of armour and air support, even with a very proficient single spotter will not be efficient, thus more spotters will be outside the zone, creating another downfall. Another issue I see every day I'm on, is when a team is camping the main infil road, for some reason people STILL continually attempt to take that route? (definition of insanity here )
  35. 1 point
    It means you are able to shoot your AA then return to base to rearm your stinger for free and continue to repeat that process. The attack helis isn't the problem, part of the problem is all of the vehicle competent players join one team as to not lose money because risk/reward is a lot higher with more expensive vehicles and less money for destroying vehicles. So they join the same team so they lessen the risk of dying. The other part which I believe is more the problem is they have thermal imaging, they are able to sit 2.1km (max range for a Mi-24G if I'm correct) and just nail infy, if they were to disable thermals I think it would level the playing field. Jets are far from OP, they have little to no radar abilities which means they rely heavily on team mates designating targets which imo increases great team work. There is always a way to kill something just think out side the box, shit even the AH6M littlebird with the 12.7/19hydra rockets can take them down. But overall I think if thermal was removed you wouldn't see nearly as much Attack helo carnage.
  36. 1 point
    @warbird is wetting his pants at the fact there is no Buzzards The fact that I cannot AA spam warbird makes me sad haha
  37. 1 point
    Incident occurred today at 1:03 PM AEST on RHS Koth AU#3 infantry hardcore server by player "alphaomega". I wasn't recording unfortunately but the screenshots and server chatlog will attest to the intent. I was on the US team playing on Sofia. Opfor was stacked and teammates avoided or were unable to get into the city with me so I spent most of the round camping a house or tower entrance. Player "alphaomega" enters the house I am in. I notice him standing still and turned away from me so I move into his view to get his attention. He kills me and that's when I took the following screenshots. Note the chat: This argument continues for a bit more. Initially, he justifies killing me because I'm camping and then he tries to change his reasoning to the claim that I'm idling. Camping =/= idling/afking and it certainly would not be fair to expect me to look for a fight against stacked odds lest I fall under suspicion of idling.
  38. 1 point
    Team Revolt are pleased to announce the release of two new KOTH servers located in the US. Many players have requested a jets server but unfortunately the AU KOTH population is not large enough to support it. US #1 will allow jet enthusiasts to fly on a populated server. More details can be found here in @warbird's article: https://www.teamrevolt.org/forums/topic/4615-us1-us2-servers-online-now/?tab=comments#comment-29079
  39. 1 point
    Team Revolt are pleased to announce the release of two new KOTH servers located in the US. Many players have requested a jets server but unfortunately the AU KOTH population is not large enough to support it. US #1 will allow jet enthusiasts to fly on a populated server. More details can be found here in @warbird's article: https://www.teamrevolt.org/forums/topic/4615-us1-us2-servers-online-now/?tab=comments#comment-29079 View full article
  40. 1 point
  41. 1 point
    Because they're only valid for an hour at a time.
  42. 1 point
    cabaret club $5 lappies. brisbanes finest
  43. 1 point
    Exactly, designator should be the only device with thermal!! Level the playing field for all and give the low lvls a better chance of surviving in the AO!
  44. 1 point
    agreed fully with hetzie and warbird, remove all thermals except on the Designator. this will basically create that type of "Overseer" character who directs and controls the battlefield from a hidden position
  45. 1 point
    working and working lol, wish I had time to just chill sink a few and game on
  46. 1 point
    Stingers can be perma renewed once purchased. They're not once-usage item - You can rearm at base. Same as they are in vanilla. F22/Mig, are both fucked in RHS implementation, and until they fix it, they are NOT coming back.
  47. 1 point
    Greetings! With the impending release of a RHS-Flavoured King of the Hill mode, it got me thinking about the feasibility of adding mods that would be considered less-than-casual. Mods such as ACE3 and TFAR/ACRE. I realise that having mods like ACE and TFAR create a barrier of entry higher than what could be considered casual, I think it could be quite a blast for some of the guys/units that are familiar with ACE and TFAR/ACRE. Learning ACE itself is a bit of a beast, let alone getting your head around TFAR/ACRE and it's dependency on a Teamspeak 3 server, essentially not allowing players to VoIP with their friends outside of the game - That would quickly turn away many a casual gamer looking for some quick fun. I mean, ACE could do away with the built-in medical system, in lieu of ACE3 Basic (I think Advanced Medical would be a bit too much for KotH - Hell, I think even Basic medical will be extremely punishing). The idea of having your Team's Radio Frequency compromised and having to Scramble the freq every time someone dies could lend itself to some interesting gameplay. Or even, compromising the enemies radio net and setting appropriate ambushes, or even tracking down overly talkative players. With that being said, I don't envisage Team Revolt would subject their playerbase to that, at least, not with official servers; But what of the Deluxe Gaming GSP that I've seen Myzt mention from time to time; Is there enough flexibility to allow a unit to rent a KotH server and load up extra mods, like ACE and TFAR? or is that simply not possible under whatever agreement they have going? I'd imagine not, as there would likely need to be some changes made to the mission to enable the modules, wouldn't it? I suppose, to follow on from that - If enough support was garnered for a more milsim-esque KotH, would Team Revolt consider hosting one themselves - What would you consider to be enough support? (I don't feel that there would be enough interest; But for the sake of curiosity, could you humour me)
  48. 0 points
    Dunno - I never got a response either. I believe he just wanted to be done with it due to some personality clashes in the old clan? May have also been health related? Really unsure - and sad to not know, as he was a top bloke.
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