Mylox

ARMA Admin
  • Content count

    378
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  • Days Won

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Mylox last won the day on December 12 2017

Mylox had the most liked content!

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120 Excellent

About Mylox

  • Birthday 03/28/1991

Profile Information

  • Location
    Queensland

Contact Methods

  • Steam
    http://steamcommunity.com/id/mylox
  • Clan
    Team Revolt
  1. so recently I decided to investigate why Arma 3 didn't look as smooth on my 144hz G-sync monitor as all my other games. most of the time I got told that multiplayer servers are locked to a certain fps or something along those lines. that is not the case. I found out that no matter what windows, Nvidia or in-game settings you have set, the game will not register as full 120-144fps unless you change your arma3.cfg file In the Arma3.cfg file located in My documents/Arma3 there will be a setting that says refresh=60; you will need to change the number to your monitor refresh rate so in my case refresh=144;, this setting in the config file does not automatically update and that is why Arma 3 does not look as smooth on high refresh-rate monitors than other games. By doing this my game looks amazing and smooth and has brought KOTH into a sub-par running game into an amazing experience. I'm sure I am not the only one that knows this information but I thought it may help getting it out there.
  2. Pawnees & Crosshairs

    I am probably opening pandora's box and going to cope a lot for saying this but it's just my opinion and I think this topic needs a little more thought. A while ago revolt took out crosshairs from pawnees because a lot of people complained that they were OP. I'm here to say I think they are not and I think the action of taking them out actually made it worse, I will list my reasons below. 1. taking out crosshairs stops new pilots, learning pilots or people new to the gaming practice in a KOTH environment and ultimately hinders them becoming better pilots on our servers. this result's in them going to other servers (us losing Australian players) and people getting frustrated at us because we are one of very few that don't allow crosshairs. if your counter-argument to this is that they can practice in the editor well it just isn't the same and you cannot learn in editor how to outfly another human pilot. 2. the entire reason crosshairs were taken out is because a select few pawnee pilots are very good skilled players, the notion that pawnees themselves are OP is significantly false as they are easily taken down with handheld AA and also most high caliber guns. Arma is a skill based game it takes more skill to do everything in the game than most multiplayer shooters. locking an AA launcher to a Pawnee is one of the easiest things to do in the game and it has a very high chance to hit if you fire within a decent distance. Quick tip if a Pawnee is within 1km and is heading straight to you your AA launcher will hit it most of the time. 3. why penalise skill? by taking out crosshairs we have sent a message saying that people who gain a certain amount of skill to the point of getting a name for themselves will be penalised and their equipment they use to display their skill will be handicapped. we should be encouraging skill growth. The pilots who I know are very easily approachable and are more than willing to help young pilots and teach people but taking out crosshairs hinders that process a lot. 4. if you spend a bit of time on the servers you will notice there is now a huge skill gap in Pawnee pilots those that can fly and those who cannot there is no in-between anymore. The experienced pilots (the reason the crosshairs were taken out) all have their own crosshairs in the way of stick-on things for their monitor or some monitors have the ability to produce their own crosshairs so taking them out made no difference to them. so honestly the only reason you see a decreased number of pawnees is because you got rid of new pilots or learning pilots. anybody who spends a little bit of time on the servers can see this because the only people you see fly anymore are experienced pilots. stop listening to whiners and start working as a team to destroy pawnees. don't penalise skill.
  3. CO-OP Missions

    doooo it make it happen.
  4. Thoughts on the music?

    .......Why
  5. Star Wars Battlefront 2 releases today!

    there's no denying it is a great game. the graphics are good the mechanics are decent, I know it's not as popular but I think the sound design is also amazing. personally though after following the whole shitstorm on Reddit and other media outlets, i believe the damage has been done. what is a great game is plagued with microtransactions, mobile game mechanics (cooldowns to earn in-game currency) and progression issues. although EA has currently turned off the ability to purchase crystals (the P2W currency you buy) they did say it will return and I'm very sceptical how it will return. while P2W is a big issue the other issue is also what the starcards can do. there is literally a starcard that increases aim-assist on PC and Console im not sure about everyone's opinion but to me, that is broken and OP. out of principle, I won't be buying EA games until they change their business practices because this is not the first game they have screwed up by being money hungry. there are multiple games out there that have cosmetic MTX and still survive for years and have free DLC/expansion so the argument of how do they pay the developers is very much moot.
  6. Star Wars Battlefront 2 releases today!

    no, it's from Reddit.
  7. Star Wars Battlefront 2 releases today!

    improves the what?!
  8. Star Wars Battlefront 2 releases today!

    5lKYfh6.mp4
  9. Star Wars Battlefront 2 releases today!

    unfortunately @Anchorman just by looking at the state of https://www.reddit.com/r/StarWarsBattlefront/ I can tell you this game won't last 3 months. the devs Reddit comment actually has the most downvoted comment in the history of Reddit.
  10. Pawnee fights

    Finally an arma montage without shitty music. also nice flying
  11. Star Wars Battlefront 2 releases today!

    I don't have a problem with the cost of games or even DLC. it's just the pay to win aspect of loot crates and what they provide that grinds my gears. the game is good but some of those cards you can pay for are extremely overpowered, myself and cardy got quite a few of them in unpaid crates and we were top 3 pretty much constantly in starfighter mode. if you want a very good example of an extremely underrated but well-balanced game that handles DLC and purchasable loot well look at titanfall 2.
  12. Star Wars Battlefront 2 releases today!

    love starfighter mode not a fan of the rest... the crates do make it pay to win though, so not a fan at the moment.
  13. I like some of the ideas. personally, i think dayz and exile should stay in their lanes and not be merged. I do agree with the no global chat though. maybe a chat that goes straight to an admin group in-game instead would help mitigate no global, as global seems to be used for w̶h̶i̶n̶g̶i̶n̶g̶ asking for an admin. your ideas are good but I feel there are way too many new players in Arma and exile to implement them, yes making the game harder would be interested and fun for long-time players of Arma and exile but you would see a sharp decline in new players and personally I think getting the server populated is more important atm.
  14. KOTH Suggestion

    agreed